Demo of Lead shot capable turrets & improved projectile visuals, with counteracting thrusters on turrets. (and for god's sake SAS indicator is broken again, I'm toggling both on and off but it's not showing)
All turrets in this universe (excluding spinal mounted ones) will be having counteracting thrusters so I don't have to burn my head calculating SAS thrust to counteract torques & movement for each and every single fired rounds. That sounds horrible.
Thus excluding ball-looking laser that's mounted in laser mount all other weapon & mounts are quite limited when it comes to actuation range (highest elevation range being like -10 ~ 70 deg) but since most of combat here happens BVR turrets mostly only have to deal with forward & some slight arced incoming missiles so no problem (I believe).
btw that short stubby laser shooting green projectile isn't intended to be some sort of Klingon plasma shooter, it's just that laser isn't implemented yet.
Reworked projectiles (more like tracers) seems visually not too bad I suppose, honestly I should NEVER be thinking of visual until prototype is complete. I mean, now I don't even know if I'm trying to make prototype or just a portfolio crap. but I love watching rains of tracers welp can't be helped
1:00am, quite early to sleep but gotta watch some nonexistent story of Lamunation which I 80% regret buying. Or idk finally finish senrenbanka which I didn't for weeks. Never knew VN could be this fun!
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BGM: Saturna from White Bat XII by Karl Casey, purchased digitally.