In this episode I'll show you how to offset multiple keyframe values with the Graph Editor in the Daz Studio Timeline. I'll also explain how to find the right track and show you a bit of workflow you may encounter when tweaking existing animations. Specifically, I'll take a look at moving a shoulder joint further up than is defined in multiple keyframes, and override a head turn. With practice and patience, this technique will grow on you eventually.
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#DazStudio #Animation