🔴 Intro to Unreal Engine 5 for Beginners | Full Live Class!

Опубликовано: 05 Январь 2025
на канале: Sir Wade Neistadt
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New Unreal Animation Workshop - Starts this Monday!
► Animating in Unreal Engine 5.4 - https://courses.sirwade.com/unrealani...

► Animation Mentorship Program - https://courses.sirwade.com/mentorship

Learn to Animate on a Budget!
► Animation Basics + Fundamentals - https://courses.sirwade.com/animation...
► New Maya for Animators Online Workshop - https://bit.ly/mayaforanimators

-- Sir Wade's Links --
► Instagram -   / sirwadefx  
► TikTok -   / sirwade  
► Twitter -   / sirwadefx  
► Discord -   / discord  
► Animation Workshops + Courses - https://www.courses.sirwade.com/

-- Software --
► Maya Indie - https://go.magik.ly/ml/1jcpk/
► Adobe Animation Software - http://bit.ly/adobecreatives

Chapters: (shoutout to ‪@donta42‬ for commenting with the timestamps)
0:00 Welcome to Unreal Engine
12:40 Animating in UE5.4 Course
15:10 Epic Launcher + Installation
19:40 Creating a New Project
25:25 Welcome to UE5
26:23 Changing Middle mouse invert
26:57 Game nav with WASD hold right click
27:44 Cam nav speed with scroll wheel
30:29 Add objects
30:48 Manipulate
32:01 Actors
32:27 Player start
33:38 Lights
34:03 Quick duplicate: hold alt, click drag
34:32 Creating folders in outliner
36:52 Adding sky and env: Menu - Window - Env Light Mixer
39:46 Explaining Directional light, SkyAtmosphere, Skylight
42:01 Changing directional light angle with Ctrl+L
44:01 Disabling shadows
45:01 Transforms Snapping on/off
45:47 Arc-ball rotation manipulation
50:13 Orthographic views
51:04 Viewport panel layouts
54:20 Content drawer: Ctrl+Spacebar
56:15 File structure and directories
57:57 UAssets
58:40 Exporting UAssets as FBX quickly
59:55 Quickly duplicating objects
1:01:53 Placing objects perfectly on surface with "End" key
1:05:42 Dynamic object drop/scatter
1:09:25 Press K to save dynamic end positions before stopping sim
1:13:45 Asterisk means not saved
1:14:31 Levels
1:22:17 Materials
1:23:03 Make basic color material
1:25:25 Nodes to adjustable parameters
1:26:06 Materials and material instances
1:31:08 Marketplace
1:39:57 Emissive multiplier
1:56:00 File structure
1:59:49 Level sequence and timeline
2:04:37 Creating new open world and sculpting landmass
2:06:53 Materials instance for landscaping
2:11:06 Premade example of interactive world building
2:37:39 Iterative level sequence saving