Create DYNAMIC Splines from PCG to generate a sidewalk - UE5.4 tutorial

Опубликовано: 23 Май 2025
на канале: DK 3D
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Learn how you can Create splines completely procedurally from PCG points. Manage sets of PCG points to make working with custom attributes easy for you. Sort Attributes so that you can have your PCG points in the right order for proper generation. Learn how you can Select first or last points so you can have special logic in your subgraphs.

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Chapters
00:00 - Intro
03:15 - Generation of the sidewalk with Create Points Node
21:50 - Generate separate Splines for each 2 corner points
37:00 - Spawn elements on the sidewalk corners
40:05 - Place PCG points along the full sidewalk
48:25 - Use create points grid to have sets of elements together
53:48 - Use Spawn Actor node in PCG to spawn Decals
01:01:31 - Use only some splines to spawn only on specific parts of the sidewalk
01:07:05 - Use as Subgraph into another PCG
01:17:50 - Custom lengh for sidewalk elements
01:41:00 - Connecting back the PCG building elements

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