Using RTX (Ray Tracing) with Path Tracing in Unity allows for some really great visuals. I made this video as a test case for RTX, and was super satisfied with the results. Let me know what you think, and if you'd like a tutorial on this!
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Assets used in this video:
Nature Manufacture assets: https://assetstore.unity.com/publishe...
Prefab Brush: https://assetstore.unity.com/packages...
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