Made in Gamemaker Studio 2.
Working on the pathfinding for enemy AI. Its very lightweight, so many enemies can be on-screen at the same time with no performance loss. The pathfinder is called very rarely, most of the movement is done with a steering vector and checking the nearest enemy. They can surround very fast, but I added delays to keep things "fair".
The sprite is a 3D model recorded at 32 different angles. Added color shader and different sizes for place holder enemies. All the images are just for prototyping.
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