Unreal Engine Action RPG with GAS #12 - Gameplay Ability - Damage and Kill

Опубликовано: 28 Сентябрь 2024
на канале: CodeLikeMe
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Project Files:   / 100139956   .
This is the 12th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Here we are going to implement a gameplay ability which allows player to damage and kill other players in the game. As this is a multiplayer game, everything is replicated. So, when the player equip sword and attack other characters in the world, they will receive damage and then when the health drops to 0, they will die. Health is implemented as a attribute in a gameplay attribute set. So we will implement a way to listed to attribute changes in the character blueprint using a callback binding so we can check the health level and kill the character at 0 health.

Animations are sponsored by: https://www.ramsterzanimations.com/
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Full Playlist :
Action RPG series with gameplay ability system:
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