Showing off how to use Quixel Mixer and Megascans materials to Vertex Paint blending layers in Unreal Engine 4. Instead of exporting from Mixer right into Bridge, then into UE4, I show you how to export just the textures directly into a folder on your computer, so you can then import them directly into UE4 to set up for a Vertex Painting material to be used in the game engine on the fly and in real time. These videos below will better explain how I set up the material in UE4 and how to create a more advanced version to be used with all 3 RGB channels as well.
Video 1: • UE4 Height Blended Materials - Part 2
Video 2: • UE4 Height Blended Materials - Part 3