Silent Hill 3 (PC) - Ray Trace Demo - ReShade RTGI - 4K 60fps

Опубликовано: 21 Октябрь 2024
на канале: Wraith Designz
3,207
46

In this video, I demonstrate using Ray Tracing using a ReShade mod that is also utilizing Depth of Field, Sharpening, and Ambient Occlusion. You can see me change between the settings as well as the bounce light when the Ray Tracing setting is turned on. The Reshade versions I use are:

  / posts   Pascal Gilcher's unique version that utilizes a Ray Tracing FX for only subscribing to his patreon for $5 a month or more.

And

https://github.com/martymcmodding/qUINT qUINT version of reshade settings for depth of Field, Sharpening, Ambient Occlusion.

You first have to install ReShade latest version. Once you do, and the "Reshader-Shaders" folder is created in your game's root directory, you can drag and drop the qUINT's shaders into the Shader folder as well as Pascal Gilcher's versions, they will work together just fine.

I will make a tutorial soon on how exactly to do this so you all can enjoy this masterpiece.

My Gaming Rig's Specs:

AMD Ryzen 5 3600 OC'd @ 4.4Ghz
MSI MEG UNIFY x570 MOBO
32GB of DDR4 Ram Z Trident RGB Clocked @ 3600Mhz
3x Sabrent Rocket Nvme's each at 1TB
2x 6TB Western Digital Blue HDDs
7x UpHere RGB Fans and Hub
MSI Nvidia RTX 3060 12GB GPU
EVGA SuperNOVA 650w 80+ Gold Modular Power Supply
Cooler Master MasterBox TD500 Mesh PC Case