Unreal Sidescroller - Armed/Unarmed Locomotion animation blendspace change

Опубликовано: 28 Сентябрь 2024
на канале: CodeLikeMe
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In this episode of the unreal engine side scroller project, I am going to show you how to switch the animation blendspace used for the locomotion of the character when the character equip the weapon. This blendspace change is required because when the weapon is in the hand, character should have a different set of movement animations to express the difference of character state in the game copared to unarmed, relaxed mode.

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