#shorts

Опубликовано: 04 Декабрь 2024
на канале: jevinscherriesgamedev
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For this #screenshotsaturday, I am showcasing the damage number UI that uses world space hit locations to draw passed in damage value in screen-space, local to the actor being damaged. The system works for both hit events and target data, and takes advantage of damage execution class + Gameplay Ability System Plugin events system.

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