yeah, couldn't think of what to name this video! but it is all things game models, bevels and general technical details that will help you optimize for baking and game engines.
Intro: 00:00
weighted normals 01:57
real vertex counts 02:49
sharps and seams for baking 04:07
why splitting edges works 07:40
nanite and seams / sharps 10:00
best visual bevels 11:08
Normals and baking 13:25
floating details 15:12
texture memory and details 17:50
outro 20:40