Unity3d cameras are essential to creating a game which is why I am including this video where we go over all the different settings available within a camera component, we go over clipping planes, camera rendering layers, camera view rect, camera field of view, and lastly how we can add multiple cameras to our scene.
Also be sure to check out the source code (project) in GitHub at:
https://github.com/dilmerv/UnityEdito...
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