This is Part 47 of Make a Game Like Pokemon Series in Unity. In the previous video, we looked at how we can save & load simple data like the player's position. In this video, we'll look at how to save more complex data like the player's party. We'll store the HP, level, moves etc. for all the pokemons in the party.
Join my Patreon to support this series and get access to the Complete Project files (Also contains some extra features not covered on youtube)
/ complete-project-39632268
Script files for each part of this series (You can use this to compare with your script and find any mistakes)
/ script-files-for-38708232
Download the art assets needed to follow along with this series
https://github.com/GameDevExperiments...
0:00 - Intro
1:02 - Saving a class
5:41 - How to save pokemon data?
7:56 - Create PokemonSaveData class
10:24 - Functions to save/restore pokemon data
16:08 - Create Pokemon Database
22:41 - Get Pokemon data by it's name
25:07 - Initialize thing after restoring
27:25 - Save & Restore player's party
32:40 - Saving moves of the pokemon
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