Learn how the Parkour & Climbing AI asset works - • Unity Parkour & Climbing AI QuickStart
Get the asset here - https://assetstore.unity.com/packages...
Hey everyone, we've just created a Parkour and Climbing AI asset for Unity. It can be used to create companion NPCs that follow the player anywhere they go, like the ones you see in games like Uncharted or Assassin's Creed. Or it can be used as a base for creating enemies that can follow and attack the player.
We used a combination of Unity's Navigation system and our pathfinding system to achieve this. We extended Unity's Navigation Mesh and used it for parkour. For climbing, we couldn't use navigation mesh since climbing ledges are usually not on the horizontal plane, so we had to build our own path-finding system for that.
Let me know what you think of it; if you have any questions about it, We'll be happy to answer.