Game Level Design: Unreal: Blueprints: Creating Loading Screens (Unreal 4)

Опубликовано: 12 Февраль 2025
на канале: Dan Cox
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This video builds off of the project started in Scripting Sublevel Loading 9   • Game  Level Design: Unreal: Blueprint...  ).

One way to understand loading screens in Unreal is to use widgets. By showing a widget that takes up the whole screen, other activities, such as sublevel loading, can take place in the background. This video uses the Load Stream Level node to create a sequence of functionality that complete their tasks (loading sublevels) before removing a widget from the screen.

By combining widgets and input modes, all of the loading can be done and then the "loading screen" removed like any other widget.