In this Unreal Engine 5 VR tutorial, I will be showing you the step-by-step instructions for adding your own custom hand assets to the VR pawn in the Open XR template. This tutorial will cover adding hands to the pre-existing VR pawn inside the Open XR template and creating a new animation blueprint to drive hand animations from player input.
Assets Link - https://www.patreon.com/posts/custom-...
Tutorial Part 2 - • VR Hand Animation in UE5 & UE4.27 | T...
Chapters:
0:00 - Introduction
0:32 - Step 1: Download Tutorial Asset Files
0:54 - Step 2: Creating a VR Project in Unreal 5
1:42 - Step 3: Hand Assets Importing and Setup
3:35 - Step 4: Creating New Input mappings for Thumbs Up animation
4:48 - Step 5: Adding Hand Meshes to the VR Pawn
7:14 - Step 6: Creating the Primary Animation Blueprint and Animation Enumerators
9:05 - Step 7: Setting up the State Machine inside the animation BP
15:40 - Step 8: Adding Functionality For Gesture Animations to the VR Pawn
20:30 - Step 9: Adding Final Functionality to the Animation Blueprint for Gesture Animations
25:30 - Outro
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