CC4 morph to UE5 vs Mesh Morpher copy morph

Опубликовано: 16 Январь 2025
на канале: 3S Game Studio
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An experiment in my pipeline... What if I could simply copy morphs from the main character to any clothes directly?
All morphs are not perfect after transfer or even native export, and all require a similar amount of extra work.
I was extremely surprised at how close they looked alike!
To the right is a native CC4 morph created from 2 separate CC4 native exports. To the left is a single export + copy morph from the female character.
There is a noticeable difference for example at shoulder pads - as native morph scales it unified according to the skinned bone, but I am not sure it's such a big improvement.
If I could follow this method I can save approximately 75% of the time on the whole workflow.
Currently preparing the main characters took me about 2 hours (with sub-D and LODs optimization) and each armour set in variants A/B + both genders took me approximately 2 more hours. I think I could get the time on armour export down to 30 minutes!

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