Unreal Engine 5 - Foliage Impostor "Nanite" for Foliage

Опубликовано: 15 Февраль 2025
на канале: Luciano Jacomeli
19,425
374

UE5 have NANITE but not is supported for Foliage, so if you have plants, trees, all types of foliage not is supported in Unreal Engine 5, you need to use the normal tecnique for render this types of assets!

Coupon: https://www.udemy.com/course/unreal-e...

"Nanite only works for mesh without "World Position Offset" and Only for Opaque Material"

impostor is an alternative for nanite in TREES and Foliage assets.

So the solution for your problems in UE5, is use the good and old "Impostors", i have a complete course about the creation of imposters in Udemy and have my source file to this plugin!

This video is a remake for Unreal Engine 5

Subscribe: http://youtube.com/c/LucianoJacomeli?...

00:00 Introduction
00:15 Add 4.26 project to UE5
00:50 Remove Wind, Add ImposterCaptureSwitch
02:46 Show plugin folder
02:58 Add BP Imposter in the scene
03:37 Creating Impostors
03:57 Buffers visualization
05:39 Final Impostor
06:11 Create imposter Mesh
06:28 Export mesh
07:09 Save texture and Material
07:36 Importing Mesh
08:56 Configuring Lod Distance
09:06 Testing Impostor
09:33 Config Subsurface material
10:33 SpeedTree UE5
11:00 Enable Distance Field on Foliage Instance
11:52 Test Gameplay
12:26 Coming soon