The Legend of Zelda: Tears of the Kingdom gives players the freedom to do functionally... anything they can imagine. All the tools are there in the first hours of the game. But this style of play dates back to original immersive sims like Prey and Thief, and the work of legendary developer Warren Spector. Patrick Gill takes us through the history of Zelda and the way Tears of the Kingdom it breaks from tradition by going back to something old.
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