Games development is complicated. Navigating the industry even moreso, especially given the tenuous relationship it has with the FOSS space. Need help? Look no further.
This talk will be a summary of advice and lessons learned from an industry professional who both maintains FOSS games software, and who works in AAA games full time, to help you get the head start you need! Real world examples of FOSS games tech? We got that too! From constructing custom languages such as Fabulist, to creating whole render pipelines with Vulkan, to integrating all of this inside a full game engine such as NovelRT, this talk will cover as many bases as it can to help you get a better understanding of how to make the industry work for you!