Game Level Design: Unreal: Blueprints: Sublevels (Unreal 4)

Опубликовано: 29 Октябрь 2024
на канале: Dan Cox
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This starts a series, running from this video into Streaming Volumes with Sublevels (   • Game Level Design: Unreal: Blueprints...  ) and Scripting Sublevel Loading (   • Game  Level Design: Unreal: Blueprint...  ).

This video introduces sublevels and persistent levels. Because a level is merely a container of actors, it can be embedded in others. When this happens, the first level becomes a persistent level and any others it holds become sublevels.

Sublevels allow for breaking up a large space in Unreal into smaller parts and dynamically loading them only when needed.