github for the shader - https://github.com/omid3098/Unity-URP...
Installation:
Make sure Opaque texture is checked in your Universal render pipeline asset.
Clone this repo and put it into your project.
Use glass material or create your own material from "GlassShader" shadergraph file.
Assign material to your object
Features:
Tint color
Metalic and smoothness
Normal strenght
Distortion tiling
Reflection strenght
Distort strenght
This shader does not:
No refraction and only distorts behind the glass.
No multiple glass on top of each other. (whould be nice if you know how to implement)