This is the first part of a Mini Tutorial Series where ill be going over the basics of making a PS1 style graphics using unity, this series will start from a beginner friendly approach to a more complex system on making various effects and even implementation of custom render pipeline to the game engine it self, Even tho this is an in-depth tutorial covering mostly beginner friendly stuff its still a necessity to understand the basics of how unity works and how it operates so atleast a familiarity with the game engine is recommended to have
(Project files) My Patreon - / aiden_
Tutorial Links
Git download (Have it installed on your PC for no errors while importing) - https://git-scm.com/downloads
PSX Renderpipeline - https://github.com/pastasfuture/com.h...
Installation Guide (Shown in the video) - https://github.com/pastasfuture/com.h...
Game model used - Slient Hill PS1
[Main part of the tutorial]
0:00 Introduction to the series
1:34 Installing PS1 renderer
2:44 Starting up the project
5:20 Adding PS1 Effects
6:49 Adding a Camera Volume (Effect)
7:56 Precision Volume (Important)
9:56 Tonemapping
10:30 Lighting the scene
13:10 PS1 Fog
14:35 Skybox
15:34 Ignored somethings
[Fake Volumetric Lights and Customizing]
15:54 Customize the Settings
16:21 Adding Fake Volumetric Lights
20:12 Congrats
[Texturing and Modeling]
20:43 Skybox White Texture issue
21:34 Where to get the Textures
22:24 Making a PS1 Style Model
[Trouble Shooting]
23:00 Geometry Issue on the PS1 Renderer
24:19 How to fix the issue
24:52 Ending Part 1
Thanls for watching and i really hope u enjoyed the Tutorial and it was helpful to some degree on your project, If u make something cool then feel free to show it to mee and as always stay sharp stay tuned for the Part 2
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Links from the Creator
Creator Github - https://github.com/pastasfuture
Creator Twitter - / pastasfuture
Full Explaining Documention - • 👻 Complete Haunted PS1 Graphics Guide...