Project Files: / 103490171 .
This is the 31st episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to implement an AI behavior to chase and attack the player. Once the player is killed, the AI will sheath weapons and go back to their original location and continue to wait. We will implement this behavior using behavior trees and I will show you how to activate gameplay abilities through behavior tree tasks.
Animations are sponsored by: https://www.ramsterzanimations.com/
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Full Playlist :
Action RPG series with gameplay ability system:
• Unreal Engine Action RPG with Gamepla...
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