I'd like to share my experience after reviewing Unity XRI 2.4.0 & Unity XRI 2.5.0. Both provide new and updated, super helpful features to AR/VR developers.
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💡 What do we cover today with XRI 2.4.0 and XRI 2.5.0? Here're a few highlights from today, but I cover features beyond what's listed below:
XR Interactor Line Visual updates which now bend towards selected objects
New XR Transform Stabilizer component which now helps with pose jitter generated when using rays
New XR Input Modality Manager to handle toggling between hands and controller
New Climb Provider for Locomotion
New XR Gaze and Aim Assistance. This one is very very cool and I am excited to show you more about how rays and eye tracking can enhance your experiences.
📣 Few very important links:
👉 XRI 2.5.0 official documentation:
https://docs.unity3d.com/Packages/com...
👉 XRI 2.4.0 official documentation:
https://docs.unity3d.com/Packages/com...
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https://www.learnxr.io
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https://blog.learnxr.io
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