System is showcased at about 30s. Figured out a way to project fog-patterns in within the volumetric lighting, as well as dust particles, without the need to place individual particle systems. With these individual features ticked "active" any cubic area being hit with light that affects translucent lighting will automatically have fog clouds and/or dust particles. Both of these will be editable in terms of opacity, movement speed, and scale, as well as being completely optional.