UE5 Stylized Cel Shading Model - Crunch Test

Опубликовано: 24 Июнь 2025
на канале: hippowombat (Christian Sparks)
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Testing my anime/cel/toon/stylized shading model (lit surface material) on Crunch from Paragon. Outlines are done in post-process, but the surface lighting is done via a custom shading model. Followed this article to better understand editing GBuffer assignments/creating a custom shading model.

https://dev.epicgames.com/community/l...