Absolute Beginner's Guide Part 16 - Coding Death
It's time to die, but in a much cooler way than what we've been doing. Restarting the game is fine, but there's a lot more we can, and should, do when the player is defeated. Today we'll learn how to handle death, change the background speed with code, and learn of a very useful event called "Outside Room" and how to use it properly.
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