This video is part of a "branching" series covering the process of building Unreal Engine from original source code with different technologies built-in.
This video in particular covers the process of incorporating a plugin into a source build, and in the example we use the Substance plugin -- where to get it, place it, and build it.
Links to other videos in the series:
Part 1: Intro and Prerequisites:
• Compile Unreal Engine from Source Cod...
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Branching "Part 2's" (choose which you want!)...
Build UE4 with Nvidia Gameworks:
• Compile Unreal Engine from Source Cod...
Build UE4 with an Nvidia Gameworks Collection:
• Compile Unreal Engine from Source Cod...
Build a pure 'Vanilla' version of UE4:
• Compile Unreal Engine from Source Cod...
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Part 3: Visual Studio Build and Cleanup:
• Compile Unreal Engine from Source Cod...
Part 4 (optional): Adding a plugin (Substance) to a UE4 build:
• Compile Unreal Engine from Source Cod...