Unreal Level Design & Modkit - Japanese Temple Garden - Final Render Pass

Опубликовано: 12 Ноябрь 2024
на канале: Quinn Kuslich
523
11

After a month of working on this project, it is time for us to throw in the towel. With blocktober officially at an end I thought Halloween would be the best possible day to end my level design and modkit. To create the models I used autodesk maya. For all the texture work we used substance designer, painter and alchemist. The final render was created within Unreal.