UE5 - Inventory System: Detach from Hand (7)

Опубликовано: 01 Январь 2025
на канале: Native Coder
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Data driven inventory system fully replicated.
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Weapon Files:
https://drive.google.com/file/d/1U-7O...

PISTOL - Socket Transform (Copy line below and paste in table):
(Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.711105,Y=2.253083,Z=-1.458893),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))

RIFLE - Socket Transform (Copy line below and paste in table):
(Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.011808,Y=2.915977,Z=-0.518394),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))

BP_Weapon tutorial:
   • UE5 - World Interaction: Attach/Cycle...  

BP_Weapon tutorial fix:
   • UE5 - Bug Fixing: Weapon System  

Marketplace Products:
https://www.unrealengine.com/marketpl...

Discord Channel:
  / discord  

Tags:
Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, communicate, communication, overlap, events, tables, structures, data, unreal engine, ue5, lyra, game, easy, tutorial, simple, steps, how to make