In this video I share my complete workflow for exporting custom blender character to unreal engine.
From the rigging process, adding inverse kinematics, animating, exporting, doing some modification and re exporting again and how to animate object attached to your character.
this tutorial should give you plenty of tips and tricks to make your next character creation as easy as possible!
the character showcased in the video is the one from the game I'm developing called Wake Up Kid!
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thank you for watching and don't hesitate to leave your question / feedbacks / suggestion in the comments!