Unity3d LWRP, Post-Processing, and a new shader is created in this video, where we go through and add a new node type through Shader Graph called "CheckerBoard Node". We also add two new shader properties and expose them to make real-time modifications as we play the game scene.
I also provide you with a full working Unity3d example and audio files for you to test with, in addition, this project also includes a generic singleton class which I use for my production game projects.
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Watch the previous video at:
• Unity3d Procedural Mesh Visualization...
Unity3d Project Source Code available from GitHub at:
https://github.com/dilmerv/UnityAudio...
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