In this video, I discuss how to fix write-access errors when creating a new workspace in P4V. There are settings that need to be applied to our new workspace in order to give proper access to UE4 to write to specific files and directories in order to compile the engine and our game project. I also discuss briefly how to set up a Shared DDC (Derived Data Cache) Thanks to IanBerget on Unreal Answerhub for pointing me in the right direction.
Original UE4 AnswerHub: https://answers.unrealengine.com/ques...
Shared Derived Data Cache in UE4: https://docs.unrealengine.com/en-US/E...
Populating Perforce with an Unreal Game Project: https://allarsblog.com/2017/04/05/pop...
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