This video covers the OnCollisionEnter() method of Monobehaviour, the conditions for it to be called, and how to extract information from collisions detected by Unity during runtime.
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Colliders and Rigidbodies: • Colliders And Rigidbodies in Unity
00:00 What is OnCollisionEnter()
00:21 Scene setup
00:52 Adding a Rigidbody component
01:23 Collision detecting script
01:52 void OnCollisionEnter(Collision collision){}
02:04 Passed Collision type
02:35 Debug.Log() message
03:02 Testing the console message
03:44 Checking the tag
04:28 Testing CompareTag()
05:05 Collisions don't work on triggers
05:48 Outro
Instructor: Gregory Osborne