3D Fashion - Jacket (zBrush to Maya to Substance Painter)

Опубликовано: 06 Октябрь 2024
на канале: Alan Balodi - 3D Tutorials
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In this video we will sculpt or model a jacket game asset aka a digital wearable. This workflow or pipeline can then be used to create any clothing element for any character. We will use zBrush to sculpt our mesh, Maya to clean it up and create beautiful uvs, then Substance Painter to create high quality PBR textures.

Cloth Wrinkles & Folds Brush by Cveto Gergov
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#3D modeling #Autodesk Maya #zBrush #3D animation #CG