A big update to AGR components!
The sound component now has 2 more functions - spawning procedurally ambient sounds, has ambient wind that scales with velocity as well as environment.
The combat component has 2 options of buffering inputs for attacks. allowing now for quicker user reactions, fainting and making faster combos. I also added auto-aim target finder that can both rely on an angle to the target, or distance - measured either from the camera, or character itself.
Table of content:
0:00 Intro
0:38 Targeting system
2:30 New combo buffer
5:35 New audio features
6:11 Conversations
7:42 Ambient wind system
5:58 Wind SHOWCASE
9:26 Procedural ambient sounds
12:55 Ambient sound SHOWCASE
14:00 PERFORMANCE
18:48 Closing notes and Outro
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Free advanced game ready components:
https://dev.azure.com/SuperSeriousStu...
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