Here I share all my experience with importing CC3 characters into unreal.
I made 2 imports. one with LODs and one without. One for CC3 character and one for CC3 Plus. I skipped the game-base as it's basically worse quality auto-LOD setup mesh.
Hotfix: to change the eye occlusion color you just edit the material parameter and change the shadow color from anything to white to have no occlusion. But it's best to change only the center shadow to white and keep the edge of the eye occlusion at something a bit darker :) You can have fun with the materials!
Table of content:
0:00 Intro
1:15 CC3+ Preparations
1:40 Plugin
2:33 Export
3:20 LOD setup
6:32 Import to UE4
13:12 CC3+ Showcase
15:28 Animation sharing
17:55 CC3 Base preparation
21:28 UE4 Fixes
22:37 CC3 Showcase
23:58 Closing notes
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Free advanced game ready components:
https://dev.azure.com/SuperSeriousStu...
My UE4 forum thread:
https://forums.unrealengine.com/commu...
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