There isn't a clear-cut answer to this, but let me offer some scenarios to help you decide on a poly count target for your character!
COMPLETE 3D Character Guide: • COMPLETE 3D Character Creation Guide ...
COMPLETE 3D Character Guide (written): https://codernunk.com/tutorials/compl...
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🌐Written tutorials, news and more: https://codernunk.com
🎮Discord: / discord
🦋Bluesky: https://bsky.app/profile/codernunk.bs...
🫘Flick!, my platformer is open source: https://github.com/codernunk/flick
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Software and Tools I Use:
Blender 4.x
Krita 5.2.0
Video was edited using Davinci Resolve 18.6
Many animations were made easier using this tool by MrAlexTech: https://www.mralextech.com/magicanima...
Captions were done using CapCut
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Some more information:
https://cgobsession.com/how-many-poly...
/ what_polycount_is_considered_standard_in_v...
/ how_many_polys_should_a_high_poly_mid_poly...
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Video Images and Sources:
The background animation is from Adobe Stock
https://giphy.com/gifs/genshin-impact...
https://giphy.com/gifs/skyrim-seducti...
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#blender #blender3d #gamedev #characterdesign #3dmodeling #3dart