why am i even making this tutorial idek but whatever
About this mess
This is a psx style texture rendering shader for unity Universal Render Pipeline
• Playstation 1 era retro graphics plugin optimized for Unity's Universal Rendering Pipeline with Shadergraph. The aim of this plugin was to use Unity's new pipeline to create NPR (non-photorealistic) PSX-style retro graphics with the shadergraph as the basis for materials and URP's render features as the basis for post processing effects.
• Features
The plugin comes fully-featured with a single lit/unlit graph where you can enable/disable features according to your needs (and even modify them). I segmented every feature into a subgraph to hopefully make it easier to just plug n' play.
• Compatibility
Unity 2019.3.7f1 Universal Rendering Pipeline/Shadergraph (7.1.8)
• Known Issues
Unity's Shadergraph still has a long way to go when it comes to creating NPR effects. You might experience some lighting clipping issues if you are using the PBR master node. To fix it, I tweaked some settings in the URP pipeline asset settings so they are barely noticeable
My patreon :D - / aiden_
github for the URP-PSX - https://github.com/Kodrin/URP-PSX
Model used in the Video
https://sketchfab.com/3d-models/ps1-p...
0:00 About this shader
0:33 Setting up the project
1:28 Actually starting the tutorial
2:47 Shader settings & basics
4:52 Making the camera pixelation
7:11 Final Render Effect
8:00 Unity crashed lol