Rigging a Character in 3ds Max - Part 8 - Spine Rigging

Опубликовано: 08 Октябрь 2024
на канале: Autodesk 3ds Max Learning Channel
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In this tutorial, you establish orientation constraints between the spine and various shape controllers. It is important to note, some spine bones will only react to one controller, while others react to many. You will experiment with a few use cases and when you are done, you should be able to pose the upper body in any orientation.

Level: Advanced
Recorded in: 3ds Max 2013
Files used: http://areadownloads.autodesk.com/wdm...

This tutorial is intended for use with 3ds Max version 2013 or higher.

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