Houdini 3D Artistry: Abstract Shapes through Volume Modeling Tutorial

Опубликовано: 30 Октябрь 2024
на канале: graphicINmotion
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Dive into the world of abstract 3D shapes with our in-depth tutorial on volume modeling in SideFX Houdini! 🚀✨ In this step-by-step guide, we'll explore the art of crafting mesmerizing abstract forms using Houdini's powerful volume modeling techniques.

🔍 What you'll learn:

Essential volume modeling tools in SideFX Houdini
Proven workflows for creating abstract 3D shapes
Tips for refining and customizing your designs
Creative applications for incorporating abstract volumes into your projects

Whether you're a seasoned Houdini user or a beginner exploring the possibilities, this tutorial is designed to enhance your skills and spark creativity. Subscribe now for more in-depth tutorials, tips, and tricks, and let's dive into the captivating realm of abstract 3D shapes together! 🌐🎨 #HoudiniTutorial #Abstract3D #VolumeModeling #SideFXHoudini #3DArt

Keywords

SideFX Houdini, Volume modeling, Abstract 3D shapes, Procedural design, 3D art tutorial, Houdini workflow, Creative modeling techniques, Houdini design tips, Digital sculpting, Pro-level 3D artistry, Abstract form creation, Houdini volume tools, Sculpting workflows, Houdini creative process, 3D design tutorial, Visual effects, Houdini abstract shapes, Procedural modeling guide, Abstract art in Houdini, 3D modeling mastery

📥🔽 100 Abstract Models Pack - Download here:

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Content

00:00 Introduction
01:50 Basic shape setup
02:50 Converting polygons to volumes
03:52 Converting volumes to polygons
04:26 Smoothing volumes
05:46 Basic boolean operation
07:18 Create Volumes from particles
09:23 Second abstract shape
11:29 Platonic primitive basics
12:33 Copy objects to surfaces
16:48 Remesh to grid node
20:15 Exoside Quad Remesher
26:26 Outro

Support

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In this video, we explore the fundamentals of volume modelling in SideFX Houdini. We cover the basics of procedural 3d modelling. We delve into the various techniques for combining, shaping and refining volumes using simple primitive shapes, manipulating the volumes using smooth operations and converting the volume back to polygon meshes. We will cover different re-meshing techniques and operators such as grid remesher and exoside quad remesher.

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