NO NEED TO ASSIGN THE BODY PARTS, ONLY THE SKELETON! If feet are still stuck, restart the engine and it will work.
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Missing "SetMasterPose" ???
In New engine versions is now called "SetLeaderPose" 😎
Explanation:
First we assign the metahuman body parts to use the UE5 skeleton.
Create the VB Root bones in the skeleton to emulate the original IK bones.
Refresh Control Rig Skeleton in order to use the new created bones.
Replace the IK_Foot_L/R references for the new created bones.
Previous Episode:
• UE5 - Basic Locomotion: Metahuman Int...
Tutorial Playlist:
• Unreal Engine 5 - Locomotion System
Discord Channel:
/ discord
IMPORTANT NOTES:
UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.
To solve this issue just open the ThirdPersonCharacter, Compile, Save, and everything will be working. This is not my fault sorry, the problem was already reported to Epic. This will work just fine when you package your project.
Epic Report: https://forums.unrealengine.com/t/som...