Tutorial on how to record MetaHuman face mocap with the iPhone X Live Link app and how to parent that facial animation to your own custom skeletal mesh or character in Unreal Engine 5 .
00:52 - Animation blueprint assigned + Anim Class
01:24 - Connect phone via live link
02:43 - Drag MetaHuman onto skeleton to parent to a specific bone
03:34 - Sequence Recorder (Record Metahuman live performance)
06:50 - Level sequence
07:20 - Animation mode = Animation asset (From sequence recorder)
09:15 - Exporting to .png
#UnrealEngine5
#UE5
#UnrealEngine
#MetaHuman
#DavinciResolve
#Blender
#Mocap
#MotionCapture
Final Video - • Unreal engine MetaHuman promo.
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/ dirkteucher