Today I am happy to show you my progress after few days of work on my Magic Leap Game where I implement the bounding box visualization which is now more dynamic and created as procedural buildings are generated.
This video also shows and provide recommendations on how to get Shader Graph to work with Magic Leap which is what I use for the new bounding box indicator.
** EQUIPMENT USED TO RECORD THIS VIDEO **
- Photography Photo Portrait Studio 600W Day Light Umbrella - https://amzn.to/2WwI0Tc
- 1350W Photography Lighting Softbox Lighting Kit - https://amzn.to/2MgvV0r
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- AmazonBasics 60-Inch Lightweight Tripod with Bag - https://amzn.to/2Wd8utF
- Canon EOS Rebel T6 Digital SLR Camera Kit - https://amzn.to/2WcnRlV
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For a video on Creating Primitive Shapes with Unity GameObject Class:
• Unity3d Graphics - Creating Dynamic P...
For a video on Magic Leap Controller event bindings:
• Magic Leap Development - Binding to C...
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Get realtime indie development tips from me in Twitter
/ dilmerv
Subscribe to my indie development videos & game releases newsletter
https://www.dilmergames.com
Blog about Indie development and startup
https://www.dilmergames.com/blog