Project Files: / 70136495 .
This is episode 93 of the third-person shooter series based on Unreal Advanced Locomotion System. Today, I am going to work on how to show enemy details over their head when we tag them through the binocular. After tagging an enemy, in addition to the outline, a widget will appear above their head in screen space that shows an icon (that represent their rank or enemy class) and the distance to them in meters. The distance is useful when the player has to consider the bullet drop when sniping.
Outline material implemented here: • Unreal Engine 5 - Outline Effect
CodeLikeMe Third-Person shooter series: • Unreal engine TPS series
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