In this video show show how to use Quad Remesher in #Blender 3 to turn a #hardsurface NGon Mesh into a Quad Mesh.
The Quad Remesher can be found here:
https://exoside.com/quadremesher/
I also use my #JMesh tools addon to create a hardsurface mesh with Booleans:
https://blendermarket.com/products/jm...
After turning the mesh into a quad based geometry you can use modifiers like Subdivision surface or Simple deform and also deform the mesh in sculpt mode.
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