Unreal Engine Dismemberment and Bone Breaking (ALS #50)

Опубликовано: 29 Сентябрь 2024
на канале: CodeLikeMe
15,792
353

Project Files:   / 63822937   .
This is episode 50 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to implement dismemberment of the limbs of the character when they are caught in an explosion. Here, we will use the constraint-breaking system of the unreal engine. Characters will randomly break their limbs such as legs, arms, head, etc.

CodeLikeMe Third-Person shooter series:    • Unreal engine TPS series  

► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
  / codelikeme  
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

Join this channel to get access to perks:
   / @codelikeme  

Like my facebook page for more content :   / gamedevelopersclub  
Follow me on twitter :   / codelikeme2  
Follow me on reddit :   / codelikeme  
#CodeLikeMe #unrealengine #ue4 #indiegamedev