This is the second part of an experiment comparing Unreal Engine 5.1 architectural visualization abilities. This time, I'll compare Path Tracer, is a progressive, hardware-accelerated rendering mode that mitigates the disadvantages of real-time features with physically correct and compromise-free global illumination, reflection and refraction of materials.
Part 1: • UNREAL ENGINE 5 vs CORONA which is be...
00:00 Introduction
00:36 Unreal Engine scene settings
02:41 Path Tracer rendering settings
03:36 3Ds Max Corona scene settings
04:27 Corona renders
04:51 Unreal Engine renders
05:26 Сomparison of results
07:39 Unreal Engine Caustics
08:02 Approximate caustics vs Refractive
08:29 Corona caustics vs Unreal Engine
09:00 Final results
10:05 My opinion
My PC hardware specifications:
AMD Ryzen 9 5950X
Radeon RX 6700 XT
RAM 64.0 GB
Windows 11
🔥My Course - Сreating Architectural Interactive Visualization🔥
👉 • Interactive Visualization for Archite...
Complite scene (Project source files) UE 5.1:
https://www.patreon.com/posts/ue-5-vs...
All renders:
https://drive.google.com/drive/folder...
Support me on patreon:
/ stan3dart
Follow me on Instagram:
/ stanzhuikov
Music:
@Sappheiros - Reaching Out
#unrealengine #archviz #rendering #ue5